The subjects covered in Digital Studies are highly interdisciplinary, and relevant courses may be found in many different departments across campus. Note that these courses are not administered by the Digital Studies department; for course availability, please refer to the website or catalog listing for the department of the primary subject in the course.
DIGS 20009/30009. Text Into Data: Digital Philology
(CLAS 35415, CLCV 25415)
Corpus research used to mean collecting data by hand by copying examples from texts onto index cards, or consulting indices to particular authors and works to collect examples. Digital text corpora allow us to query large corpora, and to develop our own corpora to suit our particular research questions. This course introduces students to Digital Philology in the Classics, arguably the most flourishing sector of the Digital Humanities.
DIGS 20010/30010. Introduction to Videogame Studies: Art, Play, and Society
(MAPH 34515, CMST 27915/37915, ENGL 24515/34515, MAAD 27915)
This course is intended as an introduction to the study of videogames in the humanities. Topics include videogame form (visual style, spatial design, sound, and genre); videogames as a narrative medium; embodiment and hapticity in videogame play; issues of identity/identification, performance, and access related to gender, sexuality, race and ethnicity, ability, and class; and rhetorical, educational, and political uses of videogames. Just as the videogame medium has drawn from older forms of art and play, so the emerging field of videogame studies has grown out of and in conversation with surrounding disciplines. With this in mind, readings and topics of discussion will be drawn both from videogame studies proper and from other fields in the humanities - including, but not limited to, English, art history, and cinema and media studies.
DIGS 20011/30011. Introduction to Digital History I
What is digital history and how do we do it? This lab-based experimental class will devote two sessions each week to questions of theory and methodology, considering what digital approaches can offer to the field of history; we will also examine and critique recent work by historians engaging with digital methods. In the third meeting of the week, a mandatory Friday lab session, students will learn the basics of digital mapping, network analysis, text mining, and visualization. (No prior technical knowledge is needed or expected.)
DIGS 20012/30012. Introduction to Digital History II
This course focuses on advanced research design and methods in digital history for students who have completed "Introduction to Digital History I." The course will culminate in a public exhibition of student projects.
DIGS 20013/30013. Computational Linguistics
(CMSC 25020/35050, LING 28600/38600)
This course introduces the problems of computational linguistics and the techniques used to deal with them, focusing primarily on probabilistic models and techniques. Topics are drawn primarily from phonology, morphology, and syntax. Special topics include automatic learning of grammatical structure and the treatment of languages other than English.
DIGS 20015/30015. Musical Robotics
Musical Robotics is a skills and discussion-based class for students interested in learning analog and digital electronics to build robotic musical instruments or sound art installations. Discussions will be organized around readings related to art and technology with a special focus on sound-based works. Students will learn to program Arduinos to control DC motors, solenoids, and servos with music applications like Logic Pro and Max/MSP. As a final project students will present a new instrument they’ve created or plans for an art installation featuring a kinetic sculpture element. For this advanced course a background in low level, functional, or graphical (Max/MSP, PD) computer programing is assumed. It is also assumed that students have done some work to develop musical ideas or worked towards developing an aesthetic perspective. This course will cover reading electrical schematics and the basics of mechanical engineering (motion, gears, levers, etc).